Past, Present, and Future of Computer Graphics - Perspective from Two Forerunners on the Inception and Evolution of CG

Title: Past, Present, and Future of Computer Graphics - Perspective From Two Forerunners on the Inception and Evolution of CGs
Date: Tuesday, April 14, 12:00 PM ET / 9:00 AM PT
Duration: 90 min

SPEAKERS:
Ed Catmull, Former President, Pixar and Disney Animation Studios
Richard Chuang, Co-Founder, PDI/Dreamworks

Resources:
Tech Talk Registration
3D Animation Essentials (Skillsoft Book, Free for ACM Members)
Animation at Work (Skillsoft Book, Free for ACM Members)
Fundamentals of Computer Graphics, Second Edition (Skillsoft Book, Free for ACM Members)
Geometric Tools for Computer Graphics (Science Direct Book, Free for ACM Members)
Physically-Based Rendering (Science Direct Book, Free for ACM Members)
Techniques and Principles in Three-Dimensional Imaging: An Introductory Approach (Skillsoft Book, Free for ACM Members)
VFX Artistry (O’Reilly Book, Free for ACM Members)

4 Likes

I have a question for the presenters, do you think that the graphics industry has nearly reached its saturation point with RTX, Unreal Engine and Quixel/Megascans providing photorealisitc textures and lighting conditions? If not, what are the possible areas of improvement in the future?

Greetings Ed and Richard from Steve Legensky of Intelligent Light (the New Jersey guys). Remembering NYIT, Lance Williams, Alvy and the crew there. Graphics Utah Style 1979, VAX pre-ZBuffer 3D to film through an IKONAS FB, the excitement of new techniques and gear. First edition, Newman and Sproull. Magi and Triple I. Pixar Image Computer. Congratulations to you guys, leaders, teachers and veterans of the early dayz! www.ilight.com

Do you have any comments on the future of computer graphics in relation to the generation/detection of “deep fakes”?

Thank you so much for hosting this talk!

How do you think immersive technologies are going to change the cinematic experience for general audiences? Cycles was an awesome example of how VR can be used to enhance a story and I’m wondering if studios will be exploring larger projects like it in the future.

On the content creation side, how do you think immersive technologies will change artist workflows?

1 Like

Now that photorealism is commonplace, what do you think the future of computer graphics within animated productions will look like?

What’s your view on the past, present, and future of languages and tools for creating computer graphics and animations?

Thank you! Annie

The first full-length animated feature came out in 1937. The first full length 3D computer animated film came out in 1995.

Where do you see the next “first” happening when we experience narratives, and through what medium? Are there any current barriers we need to overcome before we move to this stage?

What will be the next “major” medium for the general public to experience everyday narratives?

On behalf of the students watching this presentation, we would like to thank you for inspiring future generations of innovation in computer graphics!